# Dave Gross | Separator | 1126 Fell St. San Francisco, CA 94117 (510) 821-1892 dave@moon.eorbit.net Home Page link

### SKILL-SET SUMMARY

> - Software Engineering
>   - C, C++, Visual C++ & MFC, Java & the JDK, UML, object-oriented development, PHP, CGI programming, RCS, ClearCase
>   - 4.5 years of professional experience
> - Technical Writing
>   - FrameMaker, Microsoft Word, HTML, javadoc, UML
>   - 2 years of professional experience
> - Technical Know-How
>   - UNIX (particularly Linux), HTML & CGI, PPP, neural networks, the MPEG protocols, real-time and multi-threaded programming, meme theory, VxWorks & Tornado, embedded systems, ISO 9001 process

### EDUCATION

> #### Cal Poly, San Luis Obispo

> > Bachelor of Science Degree: | March, 1993
> > Major: | Computer Science
> > Concentration: | Artificial Intelligence
> > Minor: | Women's Studies

### PROFESSIONAL EXPERIENCE

> #### Wind River Systems (salaried) (10/98 - )
> Alameda, California
> Do not contact current employer

> - Team lead, technical publications team, Wind River Networks business unit.
> - Wrote the WindNet Remote Access Framework Programmer's Guide.
> - Wrote the WindNet PPP Programmer's Guide.
> - Wrote the WindNet PPPoE Programmer's Guide.
> - Wrote the VxWorks Network Protocol Toolkit Programmer's Guide.
> - Used FrameMaker, ClearCase, UML, ISO-9001 process

> #### Decter American Mannequin (contract) (8/98 - 9/98)
> Los Angeles, California

> - Wrote an application to convert Excel spreadsheets into HTML tables.
> - Code written in VC++ on an NT platform.

> #### The Seekers Group (contract) (5/98 - 8/98)
> Cambria, California

> - Wrote CGI-based programs to automate web page generation.
> - Code written in C++ on a UNIX (linux) platform.

> #### Xing Technology Corporation (salaried) (8/95 - 9/97)
> San Luis Obispo, California

> - Worked on the Streamworks team, designing and writing software to stream live and on-demand MPEG audio/video streams over networks.
> - Proposed, designed and created a CGI-based tool for analyzing the components of MPEG files.
> - Code was primarily written in C++ on UNIX and in VC++/MFC on NT platforms.

> #### Information Presentation Technologies (salaried) (12/93 - 10/94)
> San Luis Obispo, California

> - Wrote a neural-network front end to perform a Hough transform on variable-sized rectangular data for use in pattern recognition.
> - Wrote a Raima database shell and consistency checker for a code coverage verification tool.
> - Headed the AI design team for a home-shopping software project.
> - Wrote and revised user manuals.
> - Code was primarily written in C on UNIX platforms.

> #### Alexandria, Incorporated (salaried) (4/93 - 9/93)
> Los Osos, California

> - Wrote home video games for the Sega Genesis.
> - Taught an in-house seminar on the use of neural networks in non-player characters.
> - Projects included "Demolition Man," "Road Runner" and "Sylvester & Tweety."
> - Code primarily written in C on Windows platforms for use on the Sega Genesis.

> #### Atascadero State Hospital (part time) (8/86 - 6/88)
> Atascadero, California

> - Wrote programs to automate Scantron data entry and scoring of psychiatric evaluation tests.
> - Proposed, designed and created an automated telephone directory system for use throughout the hospital.
> - Code primarily written in BASIC for some godawful mainframe.

### SPECIAL PROJECTS AND SKILLS

- I was a panelist at WebZine 2000.

- I have been a columnist and freelance writer for a number of magazines and newspapers.

- My hobby-related web pages have earned awards including an Editor's Choice award from The Web magazine, a Pick of the Week from Yahoo!, and a Site of the Week from Entertainment Weekly Online.

- I researched and wrote a biography of Fitz Hugh Ludlow, the 19th Century American author and explorer.

- I speculate wildly about applying meme theory to the study of urban legends.

- My senior project at Cal Poly graphically represented the knowledge and activity of neural networks and was designed to be used as an analytical tool for student-created networks and training algorithms.

- I'm a eight-year Burning Man veteran.

- emacs? Feh. `vi`!