Dave Gross | Separator |
1126 Fell St. |
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Software Engineering
- C, C++, Visual C++ & MFC, Java & the JDK, UML, object-oriented development, PHP, CGI programming, RCS, ClearCase
- 4.5 years of professional experience
Technical Writing
- FrameMaker, Microsoft Word, HTML, javadoc, UML
- 2 years of professional experience
Technical Know-How
- UNIX (particularly Linux), HTML & CGI, PPP, neural networks, the MPEG protocols, real-time and multi-threaded programming, meme theory, VxWorks & Tornado, embedded systems, ISO 9001 process
Cal Poly, San Luis Obispo
Bachelor of Science Degree: March, 1993 Major: Computer Science Concentration: Artificial Intelligence Minor: Women's Studies
Wind River Systems (salaried) (10/98 - )
Alameda, California
Do not contact current employer
- Team lead, technical publications team, Wind River Networks business unit.
- Wrote the WindNet Remote Access Framework Programmer's Guide.
- Wrote the WindNet PPP Programmer's Guide.
- Wrote the WindNet PPPoE Programmer's Guide.
- Wrote the VxWorks Network Protocol Toolkit Programmer's Guide.
- Used FrameMaker, ClearCase, UML, ISO-9001 process
Decter American Mannequin (contract) (8/98 - 9/98)
Los Angeles, California
- Wrote an application to convert Excel spreadsheets into HTML tables.
- Code written in VC++ on an NT platform.
The Seekers Group (contract) (5/98 - 8/98)
Cambria, California
- Wrote CGI-based programs to automate web page generation.
- Code written in C++ on a UNIX (linux) platform.
Xing Technology Corporation (salaried) (8/95 - 9/97)
San Luis Obispo, California
- Worked on the Streamworks team, designing and writing software to stream live and on-demand MPEG audio/video streams over networks.
- Proposed, designed and created a CGI-based tool for analyzing the components of MPEG files.
- Code was primarily written in C++ on UNIX and in VC++/MFC on NT platforms.
Information Presentation Technologies (salaried) (12/93 - 10/94)
San Luis Obispo, California
- Wrote a neural-network front end to perform a Hough transform on variable-sized rectangular data for use in pattern recognition.
- Wrote a Raima database shell and consistency checker for a code coverage verification tool.
- Headed the AI design team for a home-shopping software project.
- Wrote and revised user manuals.
- Code was primarily written in C on UNIX platforms.
Alexandria, Incorporated (salaried) (4/93 - 9/93)
Los Osos, California
- Wrote home video games for the Sega Genesis.
- Taught an in-house seminar on the use of neural networks in non-player characters.
- Projects included "Demolition Man," "Road Runner" and "Sylvester & Tweety."
- Code primarily written in C on Windows platforms for use on the Sega Genesis.
Atascadero State Hospital (part time) (8/86 - 6/88)
Atascadero, California
- Wrote programs to automate Scantron data entry and scoring of psychiatric evaluation tests.
- Proposed, designed and created an automated telephone directory system for use throughout the hospital.
- Code primarily written in BASIC for some godawful mainframe.
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